Below is a selection that also includes video game references. Some of the relevant games are older than five years which are relfected in the game selections and associated readings.
Anthropy, Anna. Dy4ia. PC, 2012, https://editmedia.org/teaching-material/dy4ia-video-gameanna-anthropy-2012/.
Baldur’s Gate 3. Larian Studios, 2023, https://baldursgate3.game/.
Bosworth, Katherine. “The Connection Between the LGBTQ+ Community and Video Games.” MDPI Blog, 6 June 2023, https://mdpiblog.wordpress.sciforum.net/2023/06/06/lgbtq-video-games/.
Carr, Bryan. “Virtual Vision: Applying Cultural and Critical Theory to Video Game Aesthetics in Lollipop Chainsaw.” Southwestern Mass Communication Journal, vol. 28, no. 2, 2013. swecjmc-ojs-txstate.tdl.org, https://doi.org/10.58997/smc.v28i2.62.
Chess, Shira, and Adrienne Shaw. “A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity.” Journal of Broadcasting & Electronic Media, vol. 59, no. 1, Jan. 2015, pp. 208–20. DOI.org (Crossref), https://doi.org/10.1080/08838151.2014.999917.
Dewinter, Jennifer, and Carly Kocurek. “Women and the Exclusionary Cultures of the Computer Game Complex.” Gaming Representation : Race, Gender, and Sexuality in Video Games, edited by Jennifer Malkowski and TreaAndrea Russworm, pp. 57–73.
Dimmick, Thomas. “There Is No Such Thing as a ‘Gamer.’” Identity and Online Advocacy, Debating Communities and Networks Conference XII, 2021, https://networkconference.netstudies.org/2021/2021/04/25/there-is-no-such-thing-as-a-gamer/.
Dowling, David O., et al. “One Year of #GamerGate: The Shared Twitter Link as Emblem of Masculinist Gamer Identity.” Games and Culture, vol. 15, no. 8, Dec. 2020, pp. 982–1003. DOI.org (Crossref), https://doi.org/10.1177/1555412019864857.
Emerging Issues Involving Gender and Religion Surface in Esports | Sports Litigation Alert. https://sportslitigationalert.com/emerging-issues-involving-gender-and-religion-surface-in-esports/. Accessed 22 Oct. 2024.
“Gaming at the Edge.” University of Minnesota Press, https://www.upress.umn.edu/9780816693160/gaming-at-the-edge/. Accessed 22 Oct. 2024.
Gender Struggles: Female Representation in Video Games - INKspire. 30 May 2020, https://inkspire.org/post/gender-struggles-female-representation-in-video-games/-M7d51VKbu2OSfnfQ9am.
Grand Theft Auto V. Rockstar North, Rockstar Games, 2015, https://www.rockstargames.com/gta-v.
Henley, Stacey. “Stop Using Mods To Make Female Characters Prettier.” TheGamer, 1 Sept. 2023, https://www.thegamer.com/baldurs-gate-3-mods-beautiful/.
Issanchon, Jessica. “How Twitch.Tv Is Providing a Safe Space for Individuals from All Walks of Life, and Creates Opportunities for New Inclusive Forms of Communication for All.” Communities and Social Media, Debating Communities and Networks Conference XII, 2021, https://networkconference.netstudies.org/2021/2021/04/26/how-twitch-tv-is-providing-a-safe-space-for-individuals-from-all-walks-of-life-and-creates-opportunities-for-new-inclusive-forms-of-communication-for-all/.
Jackson, Sarah J., et al. “#GirlsLikeUs: Trans Advocacy and Community Building Online.” New Media & Society, vol. 20, no. 5, May 2018, pp. 1868–88. DOI.org (Crossref), https://doi.org/10.1177/1461444817709276.
Kirk, Brodie. “Twitch.TV, Empowering Fan Communities.” Communities and Social Media, Debating Communities and Networks Conference XII, 2021, https://networkconference.netstudies.org/2021/2021/04/28/twitch-tv-empowering-fan-communities/.
Kruger, Simon. “Contemporary Gender Representation and Identity Diversity in Video Games.” Identity and Online Advocacy, Debating Communities and Networks Conference XII, 2021, https://networkconference.netstudies.org/2021/2021/04/26/who_can_i_play/.
LGBTQ+ People Love Video Games, but More Inclusion Is Needed. https://www.advocate.com/news/glaad-video-games-lgbtq-inclusivity. Accessed 22 Oct. 2024.
Nakamura, Lisa. “Racism, Sexism, and Gaming’s Cruel Optimism.” Representation : Race, Gender, and Sexuality in Video Games, edited by Jennifer Malkowski, Indiana University Press, 2017, pp. 245–50.
Papers, Please. Lucas Pope, 3909, 2013, https://papersplea.se/.
Penini, Mattia. “Research Shows That Difficult Co-Op Games Can Create Better Relationships between Students.” Acer for Education, 6 Aug. 2021, https://acerforeducation.acer.com/education-trends/esports-in-education/research-co-op-games-better-relationships-students/.
Rennick, Stephanie, et al. “Gender Bias in Video Game Dialogue.” Royal Society Open Science, vol. 10, no. 5, May 2023, p. 221095. DOI.org (Crossref), https://doi.org/10.1098/rsos.221095.
Russworm, TreaAndrea. “DYSTOPIAN BLACKNESS AND THE LIMITS OF RACIAL EMPATHY IN THE WALKING DEAD AND THE LAST OF US.” ; ; Gaming Representation : Race, Gender, and Sexuality in Video Games, edited by Jennifer Malkowski and TreaAndrea Russworm, pp. 109–28.
Sjöblom, Max, et al. “The Ingredients of Twitch Streaming: Affordances of Game Streams.” Computers in Human Behavior, vol. 92, Mar. 2019, pp. 20–28. ScienceDirect, https://doi.org/10.1016/j.chb.2018.10.012.
The Expanse: A Telltale Series. Deck Nine, Telltale, 2023, https://telltale.com/the-expanse/.
“The State Of Diversity In Big Budget Video Games.” Kotaku, 5 Jan. 2021, https://kotaku.com/the-state-of-diversity-in-big-budget-video-games-1845994350.
The Walking Dead: The Telltale Definitive Series. Skybound Games, Skybound Games, 2020, https://store.steampowered.com/app/1449690/The_Walking_Dead_The_Telltale_Definitive_Series/.
This War of Mine. 11 bit studios, 2014, https://www.thiswarofmine.com/.
Wijaya, Christabel. “It’s Not Just about the ‘Looks’. Sincerely, from All the Girls in the Gaming Industry.” Communities and Social Media, Debating Communities and Networks Conference XII, 2021, https://networkconference.netstudies.org/2021/2021/05/08/its-not-just-about-the-looks-sincerely-from-all-the-girls-in-the-gaming-industry/.
Wilson, Sasha. “GenderSexuality and Gender Breaking the Mould: The Importance of Representation in Video Games.” Rock & Art: Cultural Outreach, Sept. 2023, https://www.rockandart.org/the-importance-of-representation-in-video-games/.